TFT Set 7: Dragonlands

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* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

New Traits - Origins

Astral
Astral
Every 5th Shop has increased odds to show Astral champions, and also grants an Astral orb.
Your team gains bonus Ability Power.
(3) 5 Ability Power
(6) 30 Ability Power; orb value increases
(9) 60 Ability Power; orbs may contain components
Guild
Guild
Grant a unique bonus to your team; Guild members gain double the amount. Increases for each Guild member in play!

Sejuani: +100 Health

Twitch: +10% Attack Speed

Ryze: +10 Ability Power

Talon: +10 Attack Damage

Bard: +2 Mana per attack

Emblem: +3% Omnivamp (healing for a percentage of damage dealt)
(1) 100% Guild bonus
(2) 120% Guild bonus
(3) 140% Guild bonus
(4) 180% Guild bonus
(5) 225% Guild bonus
(6) 275% Guild bonus
Jade
Jade
Summon movable Jade Statues that grow in power.

Each combat, allies adjacent to a statue gain Attack Speed and maximum Health healing every 2 seconds. When a statue is destroyed, it deals 50% of its Health as magic damage to nearby enemies.
(3) 1 statue, +2% healing, +20% Attack Speed
(6) 2 statues, +6% healing, +40% Attack Speed
(9) 3 statues, +10% healing, +60% Attack Speed
(12) 4 statues, +25% healing, +100% Attack Speed
Mirage
Mirage
Mirage champions (2/4/6/8) gain a different Trait bonus from game to game.

Variations: Electric Overload, Warlord, Pirate, Dawnbringer, Executioner, Spellsword, Duelist
(2) ??? (Randomly selected per game)
(4) ??? (Randomly selected per game)
(6) ??? (Randomly selected per game)
(8) ??? (Randomly selected per game)
Ragewing
Ragewing
Innate: Convert Mana to Rage; attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds: +25% Attack Speed but can't gain Rage.

Gain bonus stats when enraged:
(3) +50% Attack Speed and +30% Omnnivamp
(6) +125% Attack Speed and +50% Omnnivamp
(9) +250% Attack Speed and +80% Omnnivamp
Revel
Revel
After dealing damage with an Ability, launch a firecracker that deals magic damage to a random enemy.
(2) 125 magic damage
(3) 200 magic damage
(4) 300 magic damage
(5) 450 magic damage
Scalescorn
Scalescorn
If you don't have a Dragon on your team, Scalescorn champions deal bonus magic damage and take 25% reduced damage from enemies with more than 2200 Health.
(2) 30% magic damage
(4) 60% magic damage
(6) 100% magic damage
Shimmerscale
Shimmerscale
Grant exclusive random Shimmerscale items.
(3) 1 unique item
(5) 2 unique items
(7) 3 unique items
(9) 5 unique items, which includes Crown of Champions
Tempest
Tempest
After 9 seconds, lightning strikes that battlefield. Enemies are stunned for 1 second(s) and take a percent of their maximum Health as true damage. Tempest champions gaian Attack Speed.
(2) 8% damage, 25% Attack Speed
(4) 18% damage, 50% Attack Speed
(6) 25% damage, 80% Attack Speed
(8) 40% damage, 150% Attack Speed
Trainer
Trainer
Every round, each Trainer feeds 1 Snax per star level to Nomsy, adding Health and Ability Power. Nomsy's star level increases every 25 Snax!
(2) Summon Nomsy!
(3) Nomsy's Ability deals 100% more damage
Whispers
Whispers
Whispers damage shrinks enemies, reducing their Armor and Magic Resist by 40% for 6 seconds.

When they damage a shrunken enemy, Whispers gain stacking bonuses:
(2) +3 Attack Damage and Ability Power
(4) +6 Attack Damage and Ability Power
(6) +9 Attack Damage and Ability Power
(8) +15 Attack Damage and Ability Power

New Traits - Classes

Assassin
Assassin
Innate: When combat starts, Assassins leap to the enemy backline.

Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
(2) +15% Crit Chance and +25% Crit Damage
(4) +30% Crit Chance and +45% Crit Damage
(6) +45% Crit Chance and +70% Crit Damage
Bard
Bard
(1) Allies that survive player combat have a 2% chance to create a Doot. Bard always creates a Doot when dancing.

Each Doot you collect increases your Shop odds for higher-tier champions by 1%.
Bruiser
Bruiser
Your team gains bonus maximum Health. Bruisers gain double this bonus.
(2) 150 Health
(4) 300 Health
(6) 500 Health
(8) 800 Health
Cannoneer
Cannoneer
Every 5th attack fires a cannon shot that explodes for physical damage around the target.
(2) 180% Attack Damage
(3) 240% Attack Damage
(4) 300% Attack Damage
(5) 375% Attack Damage
Cavalier
Cavalier
Innate: Charge quickly towards their target whenever they move.

Cavaliers gain Armor and Magic Resist. At the start of combat and after each charge, gain double the amount for 4 seconds.
(2) 40 Armor, 40 Magic Resist
(3) 60 Armor, 60 Magic Resist
(4) 80 Armor, 80 Magic Resist
(5) 100 Armor, 100 Magic Resist
Dragon
Dragon
(1) Dragons provide +3 to the marked trait, but require 2 team slots. They also gain 600 bonus Health.

This trait is active with exactly 1 Dragon champion.
Dragonmancer
Dragonmancer
Use the Dragonmancer Blessing item to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases by 5% per star level of your Dragonmancers.
(3) +500 Health, +25% Ability Power
(6) +1250 Health, +50% Ability Power
(9) +2000 Health, +80% Ability Power
Evoker
Evoker
Evokers gain Mana whenever an ally or enemy casts an Ability.
(2) 3 Mana
(4) 5 Mana
(6) 8 Mana
Guardian
Guardian
Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their maximum Health. Shields stack!
(2) 25% of max health shield
(4) 50% of max health shield
(6) 80% of max health shield
Legend
Legend
(3) Each combat: An adjacent ally sacrifices their life to the Legend, which gains 100% of their Health, Armor, and Magic Resistance, plus 40% of their Ability Power.
Mage
Mage
Mages cast twice and have modified total Ability Power.
(3) 75% Ability Power
(5) 100% Ability Power
(7) 125% Ability Power
(9) 150% Ability Power
Mystic
Mystic
Your team gains Magic Resist.
(2) 40 Magic Resist
(3) 80 Magic Resist
(4) 175 Magic Resist
(5) 300 Magic Resist
Shapeshifter
Shapeshifter
Transforming grants bonus maximum Health.
(2) 40% bonus Health
(4) 75% bonus Health
(6) 100% bonus Health
Spell Thief
Spell Thief
(1) Nab a new Ability after each cast and at the start of every round.
Starcaller
Starcaller
(1) The first Starcaller to cast their Ability during player combat heals you for (2/3/75), depending on their star level. Excess healing disintegrates an enemy champion.
Swiftshot
Swiftshot
Innate: gain 2 hex Attack Range.

Swhiftshots gain Attack Speed for each hex between themselves and their target.
(2) 12% Attack Speed
(4) 25% Attack Speed
(6) 40% Attack Speed
Warrior
Warrior
Warrior attacks have a 25% chance to increase the damage of their next attack.
(2) +180% damage
(4) +275% damage
(6) +400% damage

Tier 1 - Champions

Aatrox 1
Deathbringer Strike

Aatrox strikes his target physical damage (% of Attack Damage), and heals himself.

Percent of Attack Damage : 280% / 290% / 300%
Heal : 250 / 325 / 400
View Detail
Ezreal 1
Mystic Shot

Ezreal fires an energy bolt towards his target. The first enemy hit takes magic damage and grants Ezreal 20% bonus Attack Speed, stacking up to 5 times.

Damage : 175 / 250 / 350
View Detail
Heimerdinger 1
Egg Toss

Heimerdinger lobs an egg at the highest Health enemy, dealing magic damage and stunning them.

Magic Damage : 225 / 300 / 400
Stun Duration : 2 / 2.25 / 2.5
View Detail
Karma 1
Inner Flame

Karma fires a burst of energy towards her target, dealing magic damage in a small area around the first enemy hit.

Magic Damage : 225 / 300 / 375
View Detail
Leona 1
Solar Barrier

Leona creates a barrier around herself, reducing all incoming damage for 4 seconds.

Damage Reduction : 30 / 40 / 80
View Detail
Nidalee 1
Primal Surge

Nidalee transforms into Cougar Form for the rest of combat, reducing her Attack Range to 1 and gaining bonus movement speed and Attack Speed. While in cougar form, every 3rd attack swipes her target physical damage.

Attack Speed : 40% / 50% / 60%
View Detail
Sejuani 1
Warrior's Wrath

Sejuani swings her mace wide, hitting all enemies in a cone magic damage. She quickly strike again, repeating the damage on her target and the enemy directly behind it and stunning them.

Stun Duration : 1.5 / 1.75 / 2
View Detail
Senna 1
Last Embrace

Senna launches black mist toward the farthest enemy, striking the first enemy hit and dealing physical damage (% of Attack Damage) on a small area and an additional bonus magic damage to the target hit.

Bonus Damage : 400 / 500 / 600
% Attack Damage : 200% / 200% / 200%
View Detail
Sett 1
Knuckle Down

For the next 4 seconds, Sett gains Armor and Magic Resist, and every other punch deals bonus physical damage.

Armor and Magic Resist : 50 / 60 / 80
View Detail
Skarner 1
Crystalline Exoskeleton

Skarner shields himself for 8 seconds, and gains Attack Speed while it holds.

Shield Amount : 275 / 325 / 375
Attack Speed : 160% / 180% / 200%
View Detail
Tahm Kench 1
Thicker Skin

Tahm Kench shields himself base shield amount plus 10% maximum Health for 6 seconds. While the shield holds enemies that damage him take magic damage, up to once every 3 seconds.

Shield Amount : 250 / 325 / 450
Magic Damage : 50 / 75 / 125
View Detail
Taric 1
Bastion

Taric grants himself and his closest ally a protective rune that increases Armor for 6 seconds.

Armor : 30 / 60 / 120
View Detail
Vladimir 1
Transfusion

Vladimir deals magic damage to his target and heals himself.

Damage : 250 / 350 / 450
Heal : 200 / 300 / 400
View Detail

Tier 2 - Champions

Ashe 2
Volley

Ashe fires a volley of arrows. Enemies hit by at least 1 arrow take magic damage and suffer 30% reduced Attack Speed for 3 seconds.

Magic Damage : 90 / 125 / 175
Arrows : 8 / 8 / 8
View Detail
Braum 2
Unbreakable

Braum raises his shield for 4 seconds, reducing his damage taken from that direction.

Damage Reduction : 60% / 70% / 80%
View Detail
Gnar 2
Mega Gnar

Gnar tarnsforms into Mega Form, jumping to his target and knocking up nearby enemies for 1 second. Gnar also gains Attack Damage and Armor, but reduces his Attack Range to 1.

Attack Damage : 30 / 50 / 80
Armor : 30 / 40 / 60
View Detail
Jinx 2
Flame Chompers

Jinx summons a line of traps centered on her target. Traps detonate after a brief delay, dealing magic damage and stunning enemies hit. Jinx gains 10 mana for each empty trap.

Magic Damage : 300 / 400 / 550
Stun Duration : 1.5 / 1.5 / 2
View Detail
Kayn 2
Blade's Reach

Kayn sweeps his scythe in a line through his target, dealing physical damage to all enemies and an additional magic damage to the first enemy hit.

Bonus Damage : 100 / 150 / 225
View Detail
Lillia 2
Watch Out!

Lillia strikes a small area around her target's current location, dealing magic damage spread amongst all enemies hit and bonus magic damage to the enemy at the center of the blast.

Magic Damage : 180 / 275 / 400
Bonus Magic Damage : 180 / 275 / 400
View Detail
Nami 2
Ebb and Flow

Nami launches a wave at her target that bounces to 2 additional targets, prioritizing low Health targets. Enemies hit take magic damage and allies hit heal.

Damage : 175 / 225 / 275
Healing : 275 / 300 / 325
View Detail
Qiyana 2
Elemental Blade

Qiyana dashes to the best position to strike enemies with her blade, dealing magic damage in a short line and disarming enemies hit.

Magic Damage : 200 / 300 / 425
Duration : 1.5 / 2 / 2.5
View Detail
Shen 2
Flame's Refuge

Shen creates a zone around himself, in which all nearby allies dodge Basic Attack. While it's active, Shen gains Magic Resist.

Duration : 3 / 4 / 5
Magic Resist Bonus : 30 / 40 / 60
View Detail
Thresh 2
Death Sentence

Thresh hooks the farthest enemy, dealing magic damage and pulling them toward himself.

Magic Damage : 250 / 400 / 800
Duration : 2 / 2 / 2
View Detail
Tristana 2
Explosive Charge

Tristana fires up to 2 explosive charges, prioritizing the closest targets without a charge. Charges detonate after 3 seconds, dealing physical damage to nearby enemies and an additional magic damage to the target.

% Attack Damage : 150% / 160% / 170%
Magic Damage : 100 / 150 / 225
View Detail
Twitch 2
Blast Potion

Twitch hurls an exploding flask at his target, dealing physical damage and reducing the Armor of enemies hit by 40% for 5 seconds.

Base Damage : 50 / 75 / 100
Percent of Attack Damage : 120% / 120% / 120%
View Detail
Yone 2
Way of the Hunter

Passive: Yone's basic attacks alternate between dealing bonus magic damage and dealing bonus physical damage.

Bonus Damage : 100 / 150 / 200
% Attack Damage : 33% / 33% / 33%
View Detail

Tier 3 - Champions

Anivia 3
Prismatic Storm

Anivia summons a prismatic storm around her target, dealing magic damage over 3 seconds. Enemies in the storm have their Magic Reisist reduced by 40%.

Magic Damage : 300 / 400 / 600
View Detail
Diana 3
Pale Cascade

Diana shields herself for 6 seconds and summons number of orbs around her. These orbs burst magic damage when they hit an enemy. When the final orb bursts, her shield refreshes.

Orbs : 6 / 7 / 8
Damage : 100 / 110 / 120
Shield Amount : 350 / 400 / 500
View Detail
Elise 3
Spider Form

Elise transforms into Spider Form for the rest of combat, losing 1 Attack Range and replacing her ability with Venomous Bite, which she immediate casts.

Venemous Bite: Elises's next attack deals bonus magic damage. If this kills her target she ascends, becoming untargetable before dropping near the lowest Health enemy and immediately casting Venomous Bite again.

Damage : 180 / 220 / 275
View Detail
Illaoi 3
Cosmic Lash

Illaoi slams her idol into the ground, summoning 3 tentacles that lash out, dealing magic damage to enemies in a cone. Illaoi steals Armor and Magic Resist from each enemy hit for 6 seconds.

Magic Damage : 125 / 175 / 250
Armor and Magic Resist Percent Steal : 15% / 15% / 15%
View Detail
Lee Sin 3
Dragon's Rage

Lee Sin kicks his target, stunning them for 1.5 seconds and knocking them back. The target and all enemies they hit take magic damage.

Damage : 225 / 300 / 425
View Detail
Lulu 3
Whimsy

Lulu enchants the nearest units. Enchanted allies gain Attack Speed for 5 seconds. Enchanted enemies are stunned and transformed into harmless dragonlings for 1.5 seconds, taking 20% increased damage while stunned. If there are fewer units nearby, Lulu will enchant herself.

Number of Targets : 3 / 4 / 5
Attack Speed % : 70% / 80% / 120%
View Detail
Nunu 3
Consume

Nunu encourages Willump to bite his target, dealing magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 33% damage and becomes true damage.

Damage : 300 / 450 / 900
View Detail
Olaf 3
Recklessness

Passive: Olaf seeks glorious death, permanently gaining 5 Attack Damage (10 in Hyper Roll) whenever he dies.

Active: Olaf strikes his target, dealing physical damage and gaining Attack Speed for 4 seconds. If he's below 50% Health, the Attack Speed is doubled.

Attack Speed : 45% / 50% / 55%
View Detail
Ryze 3
Overload

Ryze hurls 1 arcane orb at his target, dealing magic damage. Each cast increases his maximum Mana by 20 and the number of orbs thrown by 1.

% Max Mana as Damage : 200% / 300% / 500%
View Detail
Swain 3
Draconic Ascension

Swain transforms into Dragon Form, replacing his attacks with fireballs that deal magic damage and replacing his Ability with Greater Fireball.

Greater Fireball: Swain's next fireball deals 100% more damage and explodes in an area around his target.

Damage : 85 / 135 / 210
View Detail
Sylas 3
Petricite Burst

Sylas whirls his chains, dealing magic damage to enemies hit and applying Mana-Reave, increasing the cost of their next ability by 35%. If this hits at least 1 Mana-Reaved enemy Sylas shields himself for 6 seconds.

Damage : 200 / 300 / 450
Shield Amount : 350 / 450 / 550
View Detail
Varus 3
Chain of Constellations

Varus sends out a cosmic tendril towards his target that strikes the first enemy hit, dealing physical damage and stunning them. Tendrils then spread to 3 nearby enemies, dealing magic damage and stunning them for the remainder of the duration.

Percent of Attack Damage : 250% / 250% / 250%
Stun Duration : 1.5 / 2 / 3
Magic Damage : 100 / 180 / 300
View Detail
Volibear 3
Relentless Storm

Volibear rages, gaining bonus Health. For the rest of combat, every 3rd attack deals bonus magic damage to the target, and magic damage to additional enemies.

Damage : 200 / 225 / 275
Bonus Health : 200 / 300 / 500
Number of Targets : 3 / 4 / 5
View Detail

Tier 4 - Champions

Corki 4
Missile Barrage

Corki launches a barrage of 4 missiles at his target, each dealing physical damage. The final missile is The Big One, and deals base damage plus % of Attack damage in a large area.

% Attack Damage : 100% / 100% / 100%
4th % Attack Damage : 200% / 210% / 250%
Bonus Damage : 200 / 300 / 800
View Detail
Hecarim 4
Onslaught of Shadows

Hecarim summons spectral riders that charge through his target, dealing magic damage and stunning enemies hit.

Damage : 150 / 250 / 1000
Stun Duration : 1.5 / 2 / 8
View Detail
Neeko 4
Inherent Glamour

Each Combat: Neeko disguises herself as the nearest allied champion, adding their bonus Attack Damage, Attack Speed, and Ability Power to her own and copying all other stats except Health. She then gains a shield.

When the shield breaks she transforms into Neeko Form and casts Pop Blossom, dealing magic damage to nearby enemies ans stunning them for 2 seconds. Neeko then casts Pop Blossom each time she reaches maximum mana.

Shield Amount : 275 / 400 / 1200
Shield Health Ratio : 10% / 20% / 50%
Magic Damage : 275 / 400 / 1200
View Detail
Ornn 4
Stampede

Ornn summons an elemental that charges towards Ornn through the farthest enemy, dealing magic damage to enemies hit and slowing their Attack Speed by 50% for 3 seconds. When the elemental reaches Ornn he redirects it towards another distant enemy, dealing magic damage to enemies hit and stunning them for 1.5 seconds.

Damage : 150 / 250 / 1000
View Detail
Sona 4
Crescendo

Sona plays her ultimate chord toward the farthest enemy, dealing magic damage to enemies and stunning them.

Damage : 200 / 300 / 1000
Stun Duration : 1.5 / 2 / 8
View Detail
Talon 4
Shadow Assault

Talon stealths for 1.5 seconds and fling out a ring of blades, dealing physical damage to enemies hit. He then leaps to an enemy and recalls the blades, dealing that damage again and dealing base damage plus physical damage to his target.

Base Damage : 120 / 200 / 600
View Detail
Xayah 4
Feathers FLY!

For 4 seconds Xayah's attacks also fire a feather physical damage, and extra feathers at enemies near her target. Feathers are left behind her targets.

At the end of this duration Xayah recalls her feathers. Each one deals physical damage to enemies hit.

Bonus Feathers : 2 / 2 / 3
Recall Damage : 10 / 12 / 30
View Detail

Tier 5 - Champions

Bard 5
Tempered Fate

Bard sends magical energy toward the largest group of enemies, stunning them for a few seconds and causing them to take 20% increased damage while stunned. If he hits at least 1 enemy, Bard dances in celebration.

Stasis Duration : 2 / 2.5 / 10
View Detail
Pyke 5
Death From Below

Pyke dives toward the lowest Health enemy and slashes in an X, dealing magic damage to his target and magic damage to other enemies struck. Enemies hit suffer 50% reduced healing for 8 seconds.

If Pyke hits an enemy below % Health he executes them and immediately recasts Death From Below.

Damage : 450 / 650 / 5000
Secondary Damage : 315 / 455 / 3500
Execution Threshold : 30% / 40% / 100%
View Detail
Soraka 5
Starfall

Passive: While any ally is below 50% Health, Soraka gains an additional 5 mana per attack.

Active: Soraka calls down a shower of stars over the next 2 seconds. Allies are healed each time a star hits them.

Healing : 70 / 125 / 1000
View Detail
Yasuo 5
Sweeping Blade

Yasuo shields himself for 1 second and dashes through his target, slashing nearby enemies physical damage.

Every third cast his slash deals triple damage, hits a larger area, and knocks up enemies for 1.5 seconds. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.

% Attack Damage : 200% / 200% / 1000%
Shield Amount : 175 / 250 / 2000
View Detail
Zoe 5
Nothing!

Zoe doesn't have her own spell. As a Spell Thief, she will borrow Abilities from other dimensions during combat and cast them as if they were her own.

View Detail

Tier 8 - Champions

Daeja 8
Windblast

Passive: Daeja's attacks deal bonus magic damage and reduce the target's Magic Resist by 3.

Active: Daeja sends a wind blast toward the largest group of enemies, dealing magic damage. For the next 5 seconds Daeja's attacks launch three barrages.

Passive Damage : 50 / 90 / 250
Windblast Damage : 100 / 200 / 600
View Detail
Idas 8
Golden Scales

Idas hardens her scales for 2 seconds, reducing incoming damage. She then roars, healing herself and shielding other allies for 5 seconds. The shield grants 40% attack speed while it holds.

Damage Reduction : 50 / 75 / 300
Heal : 300 / 500 / 2500
Shield Amount : 150 / 250 / 777
View Detail
Shi Oh Yu 8
Jade Form

Shi Oh Yu enters Jade stance, gaining 25% damage reduction, immunity to crowd control, and empowering her next 3 attacks with special effects that deal damage.

Attack 1: Deals physical damage and knocks the target into the air for 1.5 second.
Attack 2: Deals true damage
Attack 3: Ends the stance, dealing physical damage to all enemies in a line and knocking them up for 1.5 second.

% Attack Damage : 325 / 350 / 1000
View Detail
Sy'fen 8
Rampage

Sy'fen charges toward the farthest enemy within 2 hexes, dealing physical damage and knocking up enemies they pass through. If no enemies are nearby, he charges again.

After charging, Sy'fen bites an enemy, dealing physical damage and ignoring 50% of the target's Armor.

Bite Percent of Attack Damage : 400% / 500% / 1000%
View Detail

Tier 10 - Champions

Ao Shin 10
Lightning Rain

Ao Shin fires a barrage of 20 lightning strikes at random enemies. Each strike deals magic damage and drains 20 Mana from his target.

Damage : 250 / 450 / 2500
View Detail
Aurelion Sol 10
Black Hole

Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing magic damage to all enemies in the area and reducing their Attack Damage by 40 for 5 seconds. Each cast the area increases by 50% and damage by increases by 200.

Magic Damage : 200 / 300 / 5000
View Detail
Shyvana 10
Dragon's Descent

Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing magic damage and stunning them for 1.5 seconds.

Flame Breath: Shyvana breathes fire in a cone, dealing % of the enemy's maximum Health as magic damage.

Initial Damage : 200 / 300 / 1000
Percent Damage : 30% / 40% / 200%
View Detail

New Items

* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

  • Champion Duplicator
  • Use on a champion to create a 1-star copy on your bench.
  • Dragon Blessing
  • Use on a Dragonmancer to make them your Dragonmancer Hero.
  • Goldmancer's Staff
  • Gain I Ability Power per gold in your bank (up to 80), and a 40% chance to drop 2 gold on enemy kill.

Shimmerscale Items

* Shimmerscale items are unique item through Shimmerscale trait. They can't be combined.
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

  • Crown of Champions
  • Every 5 seconds, the next attack deals 9001x the amount of gold in your bank in true damage.
  • Determined Investor
  • After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator and 15 gold.
  • Diamond Hands
  • Once per combat at 66% and 33% Health, gain 1 gold and immunity for 2 seconds.
  • Draven's Axe
  • Gain 1 Attack Damage per gold in your bank (up to 80).Attack grant 1 stack, up to 100 times, At full stacks, grant 10 gold and 1 item component(s).
  • Gambler's Blade
  • Gain 1% bonus Attack Speed per gold in your bank (up to 80). Each attack has a 4% chance to drop 1 gold.
  • Mogul's Mail
  • Grant 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 50 times.At full stacks, grant 2 gold.
  • Needlessly Big Gem
  • If the holder is alive after 15 seconds of combat, your units deal 1% more damage per gold you have. For every 2 units alive when this happens, gain 1 gold.
  • Philosopher's Stone
  • Refreshing your Shop adds a stack to Philosopher's Stone. Each Shop refresh has a chance to copy the holder and consume all stacks. More expensive champions are harder to copy.

Tier 1 - Dragon Trine Augments

* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

  • AFK
  • You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
  • Astral Heart
  • Your team counts as having 1 additional Astral. Gain a Nami.
  • Axiom Arc I
  • When your units kill an enemy they gain 20 Mana.
  • Band of Thieves I
  • Gain 1 Thief's Gloves.
  • Best Friends I
  • Your units that start combat only adjacent to each other gain 15% Attack Speed and 15 Armor.
  • Big Friend
  • Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat.
  • Cannoneer Heart
  • Your team counts as having 1 additional Cannoneer. Gain a Tristana.
  • Cavalier Heart
  • Your team counts as having 1 additional Cavalier. Gain a Lillia.
  • Combat Training I
  • Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 2 Attack Damage.
  • Dragonmancer Heart
  • Your team counts as having 1 additional Dragonmancer. Gain an Ashe.
  • Evoker Heart
  • Your team counts as having 1 additional Evoker. Gain a Lulu.
  • Guardian Heart
  • Your team counts as having 1 additional Guardian. Gain a Thresh.
  • Guild Heart
  • Your team counts as having 1 additional Guild. Gain a Twitch.
  • Jade Heart
  • Your team counts as having 1 additional Jade. Gain a Gnar.
  • Lategame Specialist
  • Gain 40 gold when you reach Level 9.
  • Mage Heart
  • Your team counts as having 1 additional Mage. Gain a Nami.
  • Mirage Heart
  • Your team counts as having 1 additional Mirage. Gain a Yone.
  • Mystic Heart
  • Your team counts as having 1 additional Mystic. Gain a Nami.
  • Pandora's Bench
  • Gain 5 gold. At the start of every turn, Champions in your 3 rightmost bench slots transform into random Champions of the same cost.
  • Preparation
  • Units on your bench gain 10 Attack Damage and Ability Damage every round, up to 30.
  • Ragewing Heart
  • Your team counts as having 1 additional Ragewing. Gain a Shen.
  • Revel Heart
  • Your team counts as having 1 additional Revel. Gain a Jinx.
  • Scalescorn Heart
  • Your team counts as having 1 additional Scalescorn. Gain a Braum.
  • Shapeshifter Heart
  • Your team counts as having 1 additional Shapeshifter. Gain a Gnar.
  • Shimmerscale Heart
  • Your team counts as having 1 additional Shimmerscale. Gain a Kayn.
  • Swiftshot Heart
  • Your team counts as having 1 additional Swiftshot. Gain a Twitch.
  • Tempest Heart
  • Your team counts as having 1 additional Tempest. Gain a Qiyana.
  • Warrior Heart
  • Your team counts as having 1 additional Warrior. Gain a Yone.
  • Whispers Heart
  • Your team counts as having 1 additional Whispers. Gain a Thresh.

Tier 2 - Dragon Trine Augments

* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

  • Ancient Archives II
  • Gain 2 Tome of Traits.
  • Astral Crown
  • Your team counts as having 1 additional Astral. Gain a Redemption and a Varus.
  • Best Friends III
  • Your units that start combat only adjacent to each other gain 35% Attack Speed and 35 Armor.
  • Cannoneer Crown
  • Gain a Cannoneer Emblem, a Giant Slayer, and a Tristana.
  • Cavalier Crown
  • Gain a Cavalier Emblem, a Redemption, and a Nunu.
  • Cavalier Unity
  • The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani.
  • Combat Training III
  • Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 6 Attack Damage.
  • Cruel Pact
  • Buying XP costs 3 Health instead of gold.
  • Cursed Crown
  • Gain +2 maximum team size, but take 100% increased player damage.
  • Dragonmancer Soul
  • Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
  • Evoker Crown
  • Gain an Evoker Emblem, a Spear of Shojin, and an Anivia.
  • Guardian Crown
  • Gain a Guardian Emblem, a Gargoyle Stoneplate, and a Braum.
  • Guild Crown
  • Gain a Guild Emblem, a Giant Slayer and a Ryze.
  • Jade Crown
  • Your team counts as having 1 additional Jade. Gain an Ionic Spark and a Gnar.
  • Living Forge
  • Gain a random Ornn item now and after every 10 player combats.
  • Mage Crown
  • Gain a Mage Emblem, a Spear of Shojin, and a Ryze.
  • Mirage Crown
  • Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
  • Mystic Soul
  • Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu.
  • Ragewing Crown
  • Gain a Ragewing Emblem, a Guinsoo's Rageblade, and a Swain.
  • Revel Crown
  • Gain a Revel Emblem, a Statikk Shiv, and a Jinx.
  • Scalescorn Crown
  • Gain a Scalescorn Emblem, a Giant Slayer, and a Diana.
  • Shapeshifter Soul
  • Your team counts as having 1 additional Shapeshifter. Gain a Hand of Justice and an Elise.
  • Shimmerscale Soul
  • Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Kayn.
  • Swiftshot Crown
  • Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
  • Tempest Crown
  • Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
  • Think Fast
  • Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.
  • Urf's Grab Bag II
  • Gain 1 Spatula and 3 random item components.
  • Warrior Crown
  • Gain a Warrior Emblem, a Giant Slayer, and an Olaf.
  • Whispers Crown
  • Gain a Whispers Emblem, a Hand of Justice, and an Elise.

Tier 3 - Dragon Trine Augments

* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

  • Astral Crest
  • Gain a Astral Emblem and a Nami.
  • Axiom Arc II
  • When your units kill an enemy they gain 30 Mana.
  • Beast's Den
  • Units that start combat next to at least 2 Shapeshifters gain 35% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar.
  • Best Friends II
  • Your units that start combat only adjacent to each other gain 25% Attack Speed and 25 Armor.
  • Better Together
  • Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari.
  • Cannoneer Crest
  • Gain a Cannoneer Emblem and a Jinx.
  • Cavalier Crest
  • Gain a Cavalier Emblem and a Sejuani.
  • Cluttered Mind
  • If your bench is full at the end of a round, gain 5 experience points.
  • Combat Training II
  • Your Champions permanently gain 2 Attack Damage every time they kill an enemy unit. Champions start with 4 Attack Damage.
  • Devastating Charge
  • Cavalier's first attack after charging deals 90 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Lillia.
  • Dragon Alliance
  • The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 30 Armor and Magic Resist. Gain a random Tier 4 Dragon.
  • Dragon Horde
  • The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 15 Attack Damage and Ability Power. Gain a random Tier 4 Dragon.
  • Dragonmancer Crest
  • Gain a Dragonmancer Emblem and an Ashe.
  • Essence Theft
  • Evoker's attacks steal 5 Mana from their target. Gain a Lulu.
  • Eternal Protection
  • When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Ashe.
  • Evoker Crest
  • Gain an Evoker Emblem and a Lulu.
  • Eye of the Storm
  • At the start of combat, the unit in the center of the board gains 50 Ability Power, increased to 150 after Tempest lightning strikes. Gain a Qiyana.
  • Gadget Expert
  • Direct Damage items deal 40% more damage as true damage. Gain a Statikk Shiv.
  • Gear Upgrades
  • Guild champions holding an item gain 25 Armor and another 200% of their Guild bonus. Gain a Twitch.
  • Guardian Crest
  • Gain a Guardian Emblem and a Braum.
  • Guild Crest
  • Gain a Guild Emblem and a Twitch.
  • Hallucinate
  • Mirage champions take 90% less damage for the first 5 seconds of combat. Gain a Yone.
  • Heroic Presence
  • Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian's shield take magic damage equal to 8% of the shielded unit's max Health (up to once per second). Gain a Thresh.
  • Hot Shot
  • Cannoneer's cannon shots burn their targets, dealing 8% of the target's maximum Health as true damage over 4 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana.
  • Inspire
  • When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 50% Attack Speed for 3 seconds. Gain a Ashe.
  • Intercosmic Gifts
  • Astral Orbs have a 50% chance to spawn a smaller orb that contains bonus loot. Gain a Nami.
  • Jade Crest
  • Gain a Jade Emblem and a Ashe.
  • Last Stand
  • The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.
  • Loot Master
  • Gain a random component every 4 combat rounds when you have at least Guild (2) active. Gain a Twitch.
  • Mage Conference
  • While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia.
  • Mage Crest
  • Gain a Mage Emblem and a Vladimir.
  • Mirage Crest
  • Gain a Mirage Emblem and a Nunu.
  • Nomads
  • Scalescorns gain 10% damage every time they start combat in a new hex, up to 30%. Gain a Lillia.
  • Party Favors
  • Gain 1 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 100 total firecrackers are launched. Gain a Jinx.
  • Party Time!
  • After Revels score a takedown, they gain 60% Attack Speed for 3 seconds. Gain a Jinx.
  • Penitence
  • Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.
  • Personal Training
  • At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 30 Health, increased by 20 if they survived. Gain a Shen.
  • Press the Attack
  • Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 5% of the target's maximum Health. Gain a Twitch.
  • Ragewing Crest
  • Gain a Ragewing Emblem and a Shen.
  • Reckless Spending
  • If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions gain 30% damage for the next combat phase. Gain a Kayn.
  • Revel Crest
  • Gain a Revel Emblem and a Jinx.
  • Rich Get Richer+
  • Gain 15 gold. Your maximum interest is increased to 7.
  • Ricochet
  • Cannoneer's cannon shots bounce once, dealing 50% less damage. Gain a Tristana.
  • Scalescorn Crest
  • Gain a Scalescorn Emblem and a Braum.
  • Scorch
  • Every 5th instance of Ragewing champion's damage deals 25% more damage and is converted to true damage. Gain a Kayn.
  • Secret Snax
  • Trainers have a 33% chance to secretly feed their dragonling bonus Snax. Gain a Tristana.
  • Shimmerscale Crest
  • Gain a Shimmerscale Emblem and a Kayn.
  • Swiftshot Crest
  • Gain a Swiftshot Emblem and a Ashe.
  • Tantrum
  • After casting their first Ability, Ragewings restore 100% of their maximum Rage.
  • Tempest Crest
  • Gain a Tempest Emblem and a Qiyana.
  • Tiamat
  • Warrior's additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
  • Titanic Strength
  • Bruisers gain 2% of their Health as Attack Damage. Gain a Tahm Kench.
  • Twilight Umbrage
  • Units that start combat next to Whispers are stealthed for 5 seconds.
  • Urf's Grab Bag I
  • Gain 1 Spatula and 1 random item component.
  • Warrior Crest
  • Gain a Warrior Emblem and a Shen.
  • Whispers Crest
  • Gain a Whispers Emblem and a Thresh.

Set 7 Cheat Sheet

Cheat Sheet

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Set 7 Release

TFT Set 7 Release

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